Heck, one Volleyball game by a very reputable company I am not going to name spent over 10k just on the one girl's braided hair! Granted, the scene consists of a single static environment and only 4 characters, a net and a ball so I am sure they must have had extra processing power available but still. Every now and then I come across a 3D model extracted from one or other commercial game and when I check out the source I notice polygon counts in the 13k to 30k for a single character model.